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钢铁雄心4开局如何开启所有科技 开局科技全开代码介绍

2024-01-04 00:58:58

钢铁雄心4开局如何开启所有科技1(gonglue1.com)

该系列游戏一直以来都保留了秘籍过关的方法,而到了这第四代,是否还有着辅助游戏的秘籍呢,其答案是肯定的,小编在这里就将目前所知的秘籍代码分享给大家,这次要为大家带来的则是开局科技全开的秘籍,到底钢铁雄心4开局如何开启所有科技呢,下面就为大家揭晓答案。

开局科技全开方法:

打开Hearts of Iron IV\history\countries下的某个国家,比如CHI,这个文件也可以单独复制出来做MOD

把代码复制到

oob = "CHI_1936"

# Starting tech

set_technology = { 下面即可

代码如下:

#infantry

infantry_weapons = 1

infantry_weapons1 = 1

infantry_weapons2 = 1

improved_infantry_weapons = 1

improved_infantry_weapons_2 = 1

infantry_at2 = 1

infantry_at = 1

advanced_infantry_weapons = 1

advanced_infantry_weapons2 = 1

paratroopers = 1

paratroopers2 = 1

paratroopers3 = 1

marines = 1

marines2 = 1

marines3 = 1

tech_mountaineers = 1

tech_mountaineers2 = 1

tech_mountaineers3 = 1

night_vision = 1

night_vision2 = 1

support_weapons = 1

support_weapons2 = 1

support_weapons3 = 1

support_weapons4 = 1

motorised_infantry = 1

motorized_rocket_unit = 1

mechanised_infantry = 1

mechanised_infantry2 = 1

mechanised_infantry3 = 1

#support

tech_support = 1

tech_engineers = 1

tech_engineers2 = 1

tech_engineers3 = 1

tech_engineers4 = 1

tech_recon = 1

tech_recon2 = 1

tech_recon3 = 1

tech_recon4 = 1

tech_military_police = 1

tech_military_police2 = 1

tech_military_police3 = 1

tech_military_police4 = 1

tech_maintenance_company = 1

tech_maintenance_company2 = 1

tech_maintenance_company3 = 1

tech_maintenance_company4 = 1

tech_field_hospital = 1

tech_field_hospital2 = 1

tech_field_hospital3 = 1

tech_field_hospital4 = 1

tech_logistics_company = 1

tech_logistics_company2 = 1

tech_logistics_company3 = 1

tech_logistics_company4 = 1

tech_signal_company = 1

tech_signal_company2 = 1

tech_signal_company3 = 1

tech_signal_company4 = 1

#air_doctrine

air_superiority = 1

infrastructure_destruction = 1

home_defence = 1

naval_strike_tactics = 1

fighter_sweePS = 1

dogfighting_experience = 1

multialtitude_flying = 1

logistical_bombing = 1

night_bombing = 1

day_bombing = 1

massed_bomber_formations = 1

air_offense = 1

flying_fortress = 1

offensive_formations = 1

mass_destruction = 1

formation_flying = 1

dive_bombing = 1

direct_ground_support = 1

formation_fighting = 1

fighter_ace_initiative = 1

hunt_and_destroy = 1

combat_unit_destruction = 1

battlefield_support = 1

keypoint_bombing = 1

ground_support_integration = 1

naval_strike_torpedo_tactics = 1

strategic_destruction = 1

forward_interception = 1

force_rotation = 1

fighter_baiting = 1

low_echelon_support = 1

dispersed_fighting = 1

operational_destruction = 1

fighter_veteran_initiative = 1

naval_strike_torpedo_tactics_oi = 1

cas_veteran_initiative = 1

carousel_bombing = 1

infiltration_bombing = 1

air_skirmish = 1

high_level_bombing = 1

#air_techs

early_fighter = 1

cv_early_fighter = 1

fighter1 = 1

cv_fighter1 = 1

fighter2 = 1

cv_fighter2 = 1

fighter3 = 1

cv_fighter3 = 1

jet_fighter1 = 1

jet_fighter2 = 1

CAS1 = 1

cv_CAS1 = 1

CAS2 = 1

cv_CAS2 = 1

CAS3 = 1

cv_CAS3 = 1

naval_bomber1 = 1

cv_naval_bomber1 = 1

naval_bomber2 = 1

cv_naval_bomber2 = 1

naval_bomber3 =

cv_naval_bomber3 = 1

early_bomber = 1

heavy_fighter1 = 1

heavy_fighter2 = 1

heavy_fighter3 = 1

tactical_bomber1 = 1

tactical_bomber2 = 1

tactical_bomber3 = 1

jet_tactical_bomber1 = 1

jet_tactical_bomber2 = 1

strategic_bomber1 = 1

strategic_bomber2 = 1

strategic_bomber3 = 1

jet_strategic_bomber1 = 1

suicide_craft = 1

#armor

gwtank = 1

basic_light_tank = 1

basic_light_td = 1

basic_light_art = 1

basic_light_spaa = 1

improved_light_tank = 1

improved_light_td = 1

improved_light_art = 1

improved_light_spaa = 1

advanced_light_tank = 1

advanced_light_td = 1

advanced_light_art = 1

advanced_light_spaa = 1

basic_medium_tank = 1

basic_medium_td = 1

basic_medium_art = 1

basic_medium_spaa = 1

improved_medium_tank = 1

improved_medium_td = 1

improved_medium_art = 1

improved_medium_spaa = 1

advanced_medium_tank = 1

advanced_medium_td = 1

advanced_medium_art = 1

advanced_medium_spaa = 1

main_battle_tank = 1

modern_td = 1

modern_art = 1

modern_spaa = 1

basic_heavy_tank = 1

basic_heavy_td = 1

basic_heavy_art = 1

basic_heavy_spaa = 1

improved_heavy_tank = 1

improved_heavy_td = 1

improved_heavy_art = 1

improved_heavy_spaa = 1

advanced_heavy_tank = 1

advanced_heavy_td = 1

advanced_heavy_art = 1

advanced_heavy_spaa = 1

super_heavy_tank = 1

super_heavy_td = 1

super_heavy_art = 1

super_heavy_spaa = 1

#artillery

gw_artillery = 1

interwar_artillery = 1

artillery1 = 1

artillery2 = 1

artillery3 = 1

artillery4 = 1

artillery5 = 1

rocket_artillery = 1

rocket_artillery2 = 1

rocket_artillery3 = 1

rocket_artillery4 = 1

interwar_antiair = 1

antiair1 = 1

antiair2 = 1

antiair3 = 1

antiair4 = 1

antiair5 = 1

interwar_antitank = 1

antitank1 = 1

antitank2 = 1

antitank3 = 1

antitank4 = 1

antitank5 = 1

#ELCTRONIC

electronic_mechanical_engineering = 1

radio = 1

radio_detection = 1

decimetric_radar = 1

improved_decimetric_radar = 1

centimetric_radar = 1

improved_centimetric_radar = 1

advanced_centimetric_radar = 1

mechanical_computing = 1

computing_machine = 1

improved_computing_machine = 1

advanced_computing_machine = 1

basic_encryption = 1

improved_encryption = 1

advanced_encryption = 1

basic_decryption = 1

improved_decryption = 1

advanced_decryption = 1

experimental_rockets = 1

rocket_engines = 1

improved_rocket_engines = 1

advanced_rocket_engines = 1

jet_engines = 1

atomic_research = 1

nuclear_reactor = 1

nukes = 1

#industry

basic_machine_tools = 1

improved_machine_tools = 1

advanced_machine_tools = 1

assembly_line_production = 1

flexible_line = 1

streamlined_line = 1

concentrated_industry = 1

concentrated_industry2 = 1

concentrated_industry3 = 1

concentrated_industry4 = 1

concentrated_industry5 = 1

dispersed_industry = 1

dispersed_industry2 = 1

dispersed_industry3 = 1

dispersed_industry4 = 1

dispersed_industry5 = 1

synth_oil_experiments = 1

oil_plant = 1

improved_oil_plant = 1

advanced_oil_plant = 1

construction1 = 1

excavation1 = 1

construction2 = 1

excavation2 = 1

construction3 = 1

excavation3 = 1

construction4 = 1

excavation4 = 1

construction5 = 1

excavation5 = 1

#land_doctrine

mobile_warfare = 1

delay = 1

elastic_defence = 1

mobile_infantry = 1

mass_motorization = 1

mechanised_offensive = 1

armored_spearhead = 1

schwerpunk = 1

blitzkrieg = 1

kampfgruppe = 1

firebrigades = 1

backhand_blow = 1

modern_blitzkrieg = 1

volkssturm = 1

nd_conscription = 1

werwolf_guerillas = 1

superior_firepower = 1

sup_delay = 1

mobile_defence = 1

intergrated_support = 1

regimental_combat_teams = 1

dispersed_support = 1

overwhelming_firepower = 1

sup_mechanized_offensive = 1

concentrated_fire_plans = 1

combined_arms = 1

tactical_control = 1

air_land_battle = 1

centralized_fire_control = 1

forward_observers = 1

advanced_firebases = 1

shock_and_awe = 1

trench_warfare = 1

grand_battle_plan = 1

prepared_defense = 1

grand_assault = 1

grand_mechanized_offensive = 1

assault_concentration = 1

branch_interoperation = 1

assault_breakthrough = 1

central_planning = 1

c3i_theory = 1

infantry_offensive = 1

armored_operations = 1

infiltration_assault = 1

night_assault_tactics = 1

attritional_containment = 1

infiltration_in_depth = 1

mass_assault = 1

pocket_defence = 1

defence_in_depth = 1

large_front_operations = 1

deep_operations = 1

operational_concentration = 1

vast_offensives = 1

breakthrough_priority = 1

mechanized_wave = 1

continuous_offensive = 1

peoples_army = 1

human_infantry_offensive = 1

large_front_offensive = 1

human_wave_offensive = 1

guerilla_warfare = 1

#naval

early_destroyer = 1

basic_destroyer = 1

improved_destroyer = 1

advanced_destroyer = 1

early_light_cruiser = 1

basic_light_cruiser = 1

improved_light_cruiser = 1

advanced_light_cruiser = 1

early_heavy_cruiser = 1

basic_heavy_cruiser = 1

improved_heavy_cruiser = 1

advanced_heavy_cruiser = 1

early_battlecruiser = 1

basic_battlecruiser = 1

early_battleship = 1

basic_battleship = 1

improved_battleship = 1

advanced_battleship = 1

heavy_battleship = 1

heavy_battleship2 = 1

transport = 1

landing_craft = 1

tank_landing_craft = 1

early_carrier = 1

basic_carrier = 1

improved_carrier = 1

advanced_carrier = 1

early_submarine = 1

basic_submarine = 1

improved_submarine = 1

advanced_submarine = 1

#naval_doctrine

fleet_in_being = 1

battlefleet_concentration = 1

subsidiary_carrier_role = 1

hunter_killer_groups = 1

floating_fortress = 1

floating_airfield = 1

grand_battlefleet = 1

convoy_sailing = 1

convoy_escorts = 1

escort_carriers = 1

integrated_convoy_defence = 1

submarine_operations = 1

undersea_blockade = 1

convoy_interdiction = 1

submarine_offensive = 1

trade_interdiction = 1

convoy_interdiction_ti = 1

unrestricted_submarine_warfare = 1

wolfpacks = 1

advanced_submarine_warfare = 1

combined_operations_raiding = 1

raider_patrols = 1

capital_ship_raiders = 1

battlefleet_concentration_ti = 1

floating_fortress_ti = 1

floating_airfield_ti = 1

carrier_operations = 1

convoy_sailing_ti = 1

subsidiary_carrier_role_ti = 1

naval_air_operations = 1

base_strike = 1

carrier_primacy = 1

carrier_task_forces = 1

floating_airfield_bs = 1

massed_strikes = 1

floating_fortress_bs = 1

carrier_battlegroups = 1

submarine_operations_bs = 1

undersea_blockade_bs = 1

convoy_interdiction_bs = 1

submarine_offensive_bs = 1

convoy_escorts_bs = 1

escort_patrols = 1

convoy_sailing_bs = 1

integrated_convoy_defence_bs = 1

#support

tech_support = 1

tech_engineers = 1

tech_engineers2 = 1

tech_engineers3 = 1

tech_engineers4 = 1

tech_recon = 1

tech_recon2 = 1

tech_recon3 = 1

tech_recon4 = 1

tech_military_police = 1

tech_military_police2 = 1

tech_military_police3 = 1

tech_military_police4 = 1

tech_maintenance_company = 1

tech_maintenance_company2 = 1

tech_maintenance_company3 = 1

tech_maintenance_company4 = 1

tech_field_hospital = 1

tech_field_hospital2 = 1

tech_field_hospital3 = 1

tech_field_hospital4 = 1

tech_logistics_company = 1

tech_logistics_company2 = 1

tech_logistics_company3 = 1

tech_logistics_company4 = 1

tech_signal_company = 1

tech_signal_company2 = 1

tech_signal_company3 = 1

tech_signal_company4 = 1

只要按照这种方式,玩家便可在开局时开启所有科技了,是不是非常简单,学会的玩家就自己试试看吧。


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